![]() Shaders to variables that will resolve to files in the project at runtime. Here you can select either a specific file for either shader or bind the The Advanced tab of the control's properties. The shaders are provided as files and are associated with the control through Storyboard provides the ability to hook in a fragment shader and/orĪ vertex shader to be associated with the rendering of a control element. Prototyped in the context of the design environment. Storyboard provides two editor functions that allow translations to be quickly The UI will automatically refresh to show the new content. TheseĬan be adjusted as a straightforward data change to a dynamic variable. Such as font point size or control dimensions, to accommodate the new translation. It may be that a change in translated text requires additional attributes to be adjusted, Provides the appropriate glyph support for the characters being rendered. In some circumstances, most notably with non-latin character sets, it may also beĪ requirement to dynamically change the fonts being used to map to an alternative font that ![]() Provided in the translation Storyboard sampleĪvailable via File > Import > Storyboard Sample. ![]() The appropriate UTF-8 encoded text string. Translated content to the application, is to update a number of data variables with This automatic reflection of changes in string content makes the translationĪctivity significantly less labour intensive as all that is required to apply the
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |